
- Trailed -
Development Time - (Solo Project) 1 year
Engine - Unreal Engine 4
Role - Lead Designer
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Trailed is a game of cat and mouse between two players, The Hunter and The Prey. When going through the game, players will use the different biome effects and the level intractables to outsmart and outmaneuver the other player.
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As the Prey, the player will be tasked with trying to avoid the Hunter for five minutes, at which point the player will be declared the winner.
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On the other hand, the Hunter will use sight, scent, and sound to track down the other player and tag them. Doing so will drop the Prey's health to zero, allowing the Hunter to claim victory.
Reagan Shorrock
Game Designer
Hello, and thank you for taking the time to check out my portfolio,
I am a Game Designer with five years experience at Koolhaus Games, where I've had the opportunity to work on projects such as Battle Rally (mobile) and Temple Run+ (Apple TV/Apple Arcade). Prior to that I was a graduate of the Game Art and Design program offered at LaSalle College, Vancouver.
As a designer, I have a focus on Level and Gameplay Design and am always looking for ways to lean into the core goals of a project; to bring them forward and to fuel the direction of a design in a cohesive and engaging way. I’m always open to connect, so please feel free to reach out!