
- Trailed -
Development Time - (Solo Project) 1 year
Engine - Unreal Engine 4
Role - Lead Designer
​
Trailed is a game of cat and mouse between two players, The Hunter and The Prey. When going through the game, players will use the different biome effects and the level intractables to outsmart and outmaneuver the other player.
​
As the Prey, the player will be tasked with trying to avoid the Hunter for five minutes, at which point the player will be declared the winner.
​
On the other hand, the Hunter will use sight, scent, and sound to track down the other player and tag them. Doing so will drop the Prey's health to zero, allowing the Hunter to claim victory.

Growing up, video games played a significant role in my life. No matter what was going on, it was something I always returned to. Whether for a long car ride, a pastime, or making meaningful moments with friends and family. With so many positive memories attached, I found myself wanting to pursue a career in the games industry.
​
In 2018, I started attending LaSalle College Vancouver's, 'Game Art and Design' program. While here I was introduced to Level Design and Gameplay Design. I enjoyed the different challenges that these areas presented, and freedom in how to approach and solve said challenges even more. Whenever the chance arose, I’d take the opportunity to explore and work in these areas, before graduating in 2020.
Shortly after graduating, I was hired at Koolhaus Games where I have continued to work for the past five years as a Game Designer, growing my skills in both Levels and Gameplay, and also expanding my knowledge in other areas of Design, such as Live Operations, Character and Weapon Tuning, and Quality Assurance.