
- Trailed -
Development Time - (Solo Project) 1 year
Engine - Unreal Engine 4
Role - Lead Designer
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Trailed is a game of cat and mouse between two players, The Hunter and The Prey. When going through the game, players will use the different biome effects and the level intractables to outsmart and outmaneuver the other player.
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As the Prey, the player will be tasked with trying to avoid the Hunter for five minutes, at which point the player will be declared the winner.
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On the other hand, the Hunter will use sight, scent, and sound to track down the other player and tag them. Doing so will drop the Prey's health to zero, allowing the Hunter to claim victory.

Battle Rally
Koolhaus Games: Game Designer
Platform: iOS and Android​​
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Owned multiple feature designs across the project, while working closely with the Art and Code teams, to ensure feature needs where in-scope and achievable. Additionally, led these features through the development pipeline from concept to full implementation. This included work on Levels, Game modes, AI implementation, Character and Weapon Tuning, Live Operations, and Quality Assurance.

Temple Run+
Koolhaus Games and Imangi: Lead Game Designer
Platform: iOS, Apple TV, and Mac​
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Worked with external partners to port the original Temple Run game to Apple Arcade. This included leading feature designs for the project, such as planning gameplay controls for the different platforms (iOS, Apple TV remote, console controller, and keyboard), additional gameplay features to fit the premium format, and testing to ensure the game worked as intended.