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A_BattleRally

Battle Rally

Koolhaus Games: Game Designer

Platform: iOS and Android​​

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Owned multiple feature designs across the project, while working closely with the Art and Code teams, to ensure feature needs where in-scope and achievable. Additionally, led these features through the development pipeline from concept to full implementation. This included work on Levels, Game modes, AI implementation, Character and Weapon Tuning, Live Operations, and Quality Assurance.

A_TempleRun

Temple Run+

Koolhaus Games and Imangi:  Lead Game Designer

Platform: iOS, Apple TV, and Mac​

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Worked with external partners to port the original Temple Run game to Apple Arcade. This included leading feature designs for the project, such as planning gameplay controls for the different platforms (iOS, Apple TV remote, console controller, and keyboard), additional gameplay features to fit the premium format, and testing to ensure the game worked as intended.

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